These objects are projected using an {x,y,z} orthonormal basis. For n={5,6,7} I add a small delta (.2) to {x,y,z} basis vectors in columns {n-2,n-1,n} in order to keep vertices from overlapping. There is an enhanced perspective applied to vertex location as well.

#### 4Cube

4Cube 3D StereoLithography (STL) model for 3D Printing

#### 5Cube

5Cube 3D StereoLithography (STL) model for 3D Printing

#### 6Cube

6Cube 3D StereoLithography (STL) model for 3D Printing