Tag Archives: 4D

E8 to 3D projection using my H4 folding matrix

Best viewed in HD mode…

Last year I showed that the Dynkin diagram of the Lie Algebra, Group and Lattice of E8 is related to the Coxeter-Dynkin of the 600 Cell of H4 through a folding of their diagrams:

I had found the E8 to H4 folding matrix several years ago after reading several papers by Koca and another paper by Dechant, on the topic. The matrix I found is:

Notice that C600=Transpose[C600] and the QuaternionOctonion like structure (ala. Cayley-Dickson) within the folding matrix. Only the first 4 rows are needed for folding, but I use the 8×8 matrix to rotate 8D vectors easily.

The following x,y,z vectors project E8 to its Petrie projection on one face (or 2 of 6 cubic faces, which are the same).

On another face are the orthonormal H4 600 cell and the concentric H4/Phi. There are 6720 edges with 8D Norm’d length of Sqrt[2], but I only show 1220 in order to prevent obscuring the nodes.

These values were calculated using the dot product of the Inverse[4*C600] with the following H4 Petrie projection vertices (aka. the Van Oss projection), where I’ve added the z vector for the proper 3D projection. Notice I am still using 8D basis vectors with the last 4 zero, as this maintains scaling due to the left-right symmetries in C600).

The Split Real Even (SRE) E8 vertices are generated from the root system for the E8 Dynkin diagram and its resulting Cartan matrix:

This is input from my Mathematica “VisibLie” application. It is shown with the assigned physics particles that make up the simple roots matrix entries:
Please note, the Cartan matrix can also be generated by srE8.Transpose[srE8]

It takes Transpose[srE8] and applies the dot product against the 120 positive and 120 negative algebra roots generated by the Mathematica “SuperLie” package (shown along with its Hasse diagram, which I generate in the full version of my Mathematica notebook):

Interestingly, E8 in addition to containing the 8D structures D8 and BC8 and the 4D Polychora, contains the 7D E7, as well as the 6D structures of the Hexeract or 6 Cube. I also showed several years ago that this projects down to the 3D as the Rhombic Triacontahedron. The Rhombic Triacontahedron (of Quasicrystal fame) contains the Platonic Solids including the Icosahedron and Dodecahedron! This is shown to be done through folding of the 6-Cube using rows 2 through 4 of the E8 to H4 folding matrix!!






New TheoryOfEverything Visualizer Features

I cleaned up some of the N-Body physics screens, and created a few animation sequences showing the simulation runs available (if you have Mathematica and source code (available upon request and appropriate use-case)).

This is a video of a preliminary Galaxy formation in N-Body gravitational physics.

This is a video of the solar system (not yet using the OpenCL N-Body code for GPU parallelism).

This is a video of the Compton Effect in 3D, which I plan on using to show how Big Bang Inflationary Quantum effects are explained.



I’ve also improved the capabilities of the other demonstrations.


E8 to 4D (3D+T)

E8 8D to 4D (3D+T) Animation

Shown in this animation are the 240 vertices of E8 with shape, size, and color assigned based on theoretical physics of an extended Standard Model (eSM). It is made up of three sets of 120 frames, each with a different algorithm for calculating perspective and orthogonal, rotational and translational 8D flight paths. It is interesting to note that it is the 8D camera that is moving through 8D space and the vertices remain in their same 8D position.

The 30 blue triangles represent E8 triality relationships using an 8D rotation matrix based on 2Pi/3 (or 120 degrees). Each vertex in a blue triangle is transformed into an adjacent one by the dot product with the matrix. A second transformation transforms it to the next, while the third recovers the original vertex.

The 28 red and green triangles are created from a subset of the 6720 (shortest) edges of 8D norm’d length Sqrt(2). These are filtered to represent the particle sums (linked by a red line) for a common (clicked) vertex (linked by 2 green lines). It is interesting to note that all sums for a given vertex are only found in adjacent vertices.

Higher definition (2 sets 60 frames each):

The 3rd (Z) basis vector for Bathsheba & Wizzy’s 600 Cell

While the 3D model I used to create the 2D Van Oss projection isomorphic to E8 Petrie (and a beautiful pentagonal view), it was not the same as what was being used by Richter in his 3D “pre-Van-Oss” construction. Given my H (or x) and V (or y), the 3rd basis vector for this projections is most likely:
Z={0, -0.0801064, 0, 0.236818, 0, 0.0801064, 0, -0.236818}
which reproduces the Richter, Bathsheba and Wizzy’s 3D models. Interestingly, it produces one face (shown above) that is the same as all the orthonormal faces of 2 concentric 600 Cells (at the Golden Ratio). The 3rd unique face is:

I replaced the 3D spin movie of this on my main page with this new projection.