All posts by jgmoxness

Interactive Hasse Visualizations and StereoScopic viewing

Along with added options for Left-Right and Red-Cyan Anaglyph stereoscopic outputs on the left side control panel…

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I’ve added Interactive Hasse Visualizations to the #2 Dynkin Demonstration Pane. There is now a checkbox for showing the detail root vector data and Hasse visualizations (instead of the default interactive Dynkin pane). This is done from an integration of SuperLie 2.07 by P. Grozman.

If you have a full licensed Mathematica, use ToE_Demonstration.nb. For use with the free CDF Player, use ToE_Demonstration.cdf or as an interactive web page.

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Universal History Simulations Added

I’ve added more features to the Universal History N-Body Gravity OpenCL GPU Simulation. Here are a few snapshots…

Big Bang – Planck Epoch
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Inflationary Epoch(s) w/Pre & Post (These are built into my ToE as an accelerating space-time, varying FineStructure, c and hBar)

ElectroWeak Symmetry Breaking Epoch
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Quark-Gluon Plasma Epoch
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Meson Epoch
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Baryon Epoch
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Lepton Epoch
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Big Bang NuceloSynthesis Epoch- Nuclei of Hydrogen/Helium/Lithium
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Photon Epoch- Atoms of Hydrogen/Helium/Lithium
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Matter Dominated Stellar NucleoSynthesis- Quasars
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ReIonization- Galaxies
Galaxy

Dark Ages- Large Scale Structure
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Recombination- Solar Systems/Chemistry/Biology/Sociology
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Hacking (virtual) Reality

This weekend I hacked a version of the Oculus Rift stereoscopic 3D headmounted displays using household items.

The main technique was from Andrew Noske.

But not following the instructions, I made it out of lightweight card stock and used an $8 3 pack of 3+ reading glasses, and a bit of velcro on a nylon strap (which holds the weight of the iPhone or Android from the brim of your favorite baseball cap).

The pictures only show 2 pair of glasses, but I added the third to fine tune the focus. Unlike Google Cardboard, this has a full screen field-of-view (Google’s is only a small circle in the center of the square left/right halves).

BTW – Some of the free Hasbro My3D games work great (sensing head motion and use the holes in the bottom for iPhone to control the buttons).

If you’re wanting hands free utility, the baseball cap as a head strap works better to accommodate the weight of the phone (which is a bit further out from Cardboard’s shorter/smaller focal length). Without this, it is a bit heavy on the bridge of the nose and pulls away from the eye-glass ear grips.

2014_07_21_EOS 70D_005213a

Higgs Mass Prediction Confirmed!

CMS closes major chapter of Higgs measurements

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http://cms.web.cern.ch/news/cms-closes-major-chapter-higgs-measurements

Glad to see the more accurate CMS (as well as ATLAS’) Higgs mass homing in on my prediction of 124.443…GeV/c^2 (see http://theoryofeverything.org/TOE/JGM/ToEsummary.pdf).

Can’t wait for more data next year. Of course, validation that the theoretical model works as expected is as important as the experimental verification.

Zeleny's Hadron Decay Wolfram Demonstration added

This weekend I integrated a fantastic demonstration by Zeleny which allows the visualization of the composite Quark particle decays. I’ve integrated it into the sixth (Hadron) pane which starts with Blinder’s demonstration to visualize the composite Quark-Gluon particles. These demonstrations are extended by allowing the selection of 2 Quark Mesons, 3 Quark Baryons and recently discovered 4 and 6 Quark Hadrons and also drives content of the E8 sub group projection pane (#3). I also added a query to show all experimentally discovered composite Meson/Baryon particles with the same quark content and added a decay mode button when decays are in Wolfram’s ParticleData Group curated data set.

decays

hadrons

New TheoryOfEverything Visualizer Features

I cleaned up some of the N-Body physics screens, and created a few animation sequences showing the simulation runs available (if you have Mathematica and source code (available upon request and appropriate use-case)).

This is a video of a preliminary Galaxy formation in N-Body gravitational physics.

This is a video of the solar system (not yet using the OpenCL N-Body code for GPU parallelism).

This is a video of the Compton Effect in 3D, which I plan on using to show how Big Bang Inflationary Quantum effects are explained.

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I’ve also improved the capabilities of the other demonstrations.

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